Today we are sharing a series of articles of interest within the framework of the innovation and research activities of MIDECIANT and the INDEVOL research group, most of them published by Ruth García, who is part of our team:
- García Martín, R. (2025). On the Interactive-Playable Image-Space in Video Games. In A. Lozano (Ed.), Aesthetics and Video Games (pp. 57–68), Ediciones Universidad de Salamanca.
- García Martín, R. (2025). From Looking to Inhabiting: Playability, Agency, and Aesthetics in Video Games. Laocoonte. Journal of Aesthetics and Theory of the Arts, (12), 66–87.
- García Martín, R., Martín Domínguez, P., & Cadiñanos Martínez, B. (05-2023). The Brechtian V-Effect vs. Mimesis in Video Game Representations. Cuadernos del Centro de Estudios de Diseño y Comunicación, 189, 33–44. DOI: doi.org/10.18682/cdc.vi189.9517
- García Martín, R. (10-07-2021). The Videoludic Agora. In N. Rodríguez (Coord.), Monograph 14: The Relationship Between Art and Politics, B. Politics Magazine, 62–65.
- García Martín, R. (2020). On the Art of Video Games: The Ambiguity of the Terms Game Art and Aesthetics. Start Videojuegos, March 11, 2020.
Published on May 25, 2026.